Intervention background:
In my TTH hybrid class, students complete assignments every MWF. Some assignments include grammar video tutorials and questions based on the videos.
In-class group work and HW scores told me students had mastered the use of double object pronouns. However, students performed poorly (79.8% average) on the timed chapter exam (50 seconds per question).
Although before class I review the group’s scores, this does not tell me if students can recall, identify, and use the grammatical structures correctly while under pressure, or in under 40 seconds. (In a real-life situation, you can’t pause for over 40 seconds every time you need to find the right word/ grammatical structure.)
To address this, I started using Kahoot! and using the reports to adapt the lesson plan as needed.
Kahoot! is a game-based classroom response system.
After this intervention and the corresponding modifications to my lesson plans, the group’s average score went from 79.8% to 84.5%.
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catsrosalesspaformative-assessment.pdf | 201.9 KB |
Comments
I love this idea, Cecilia! I would like to see more longitudinal data to justify validity, but there is a growing body of research to justify gaming in the classroom as a viable teaching structure to enhance student learning. The bottom line, you are continually searching for a better way to teach your students!
Good idea! By simply using a high-interest method of teaching will really help increase scores.
Sounds like a great, quick assessment that engages students and improves learning!
Gamification of the lesson how cool is that. Super idea!!!!!!!
Gaming was included in a Developmental workshop I attended last summer. The instructor had very positive feedback to support her experience too and the students had fun :-)
I look forward to learning more about incorporating gaming in the classroom...thank you for paving the way and sharing!
In reply to Gaming was included in a Developmental workshop I attended by Teri Graham
Good job! It appears that when use a approach such as gaming that the pressure goes away and people feel more free to participate because the activity is fun without them knowing that they are learning. I am going to look for ways that maybe I can incorporate this idea into some of my classes.
Thank you for sharing this resource! I have already looked Kahoot! up and will integrate it into my classes.