Applying course content to real world experience so students understand why they are learning an applicable skill. Although using desktop publishing programs such as Adobe InDesign is a critical skill expected in many graphic design occupations, few students understand what desktop publishing is or how important it is. I wanted my EMCC students to experience the "scratch and sniff" effects of producing and publishing print products. So, when I first taught Adobe InDesign in Fall 2016, I arranged for my students to create print products for the Career and Transfer Center.
In the Fall of 2016, I decided to convert some of the many writing assignments in my online and hybrid CRE101 course to video submissions rather than written submissions. Unfortunately, at the time, the recording tool in Canvas was unpredictable and made it very difficult for many students to successfully submit their video submissions. Submitting by attaching video files was also problematic due to the increased time it took for the students to upload the files and the time for me to download them to grade. It was so problematic that many students either contacted me about not being abl
A learning objective for Com 230HC is for students “identify, read, synthesize, and discuss information from a current scholarly, peer reviewed journal article.” Three topics being in Communication, and one topic of choice, in their area of interest.
EMCC's Honors Department designed the first Exposition Fair to allow all students to showcase their work in different formats including roundtables for students to discuss their work in progress, poster displays, oral presentations and interactive displays. David Weaver was our keynote speaker and responses from participant surveys evaluating the Exposition Fair were overwhelmingly positive! Almost two-thirds of survey participants (N=90) reported that they did not know about the Makerspace and strongly agreed that they liked the interactive nature of the fair as well as the variety of pr
Participants registered and attended the face-to-face workshop that was presented using Canvas. Individuals registered for the course using a provided link. Participants completed a pre-assessment to measure their understanding of utilizing Canvas outside of the classroom according to the learning objectives. After the pre-assessment the workshop included topics on the purposes of using a LMS (according to eLearning Industry), connecting benefits of a LMS to out-of-class activities, and discussing how EMCC can move forward with these ideas in mind.
We specifically investigated how we can integrate creativity more effectively in the classroom for the benefit of both students and faculty. Our investigation included: reading Creative Confidence, learning more about Design Thinking challenges, locating and sharing creativity resources, using creativity to personally address one teaching challenge, and implementing at least one actitivty/lesson/strategy that we deveop using creativity to at least one class this semester.
Students kept an Excavation Journal through the five weeks of ENH251: Mythology. They were advised to use their journal to record: observations, notes, questions, ideas, images, sketches, maps and artifacts in addition to the answers to the various Dig Sheets. Each Dig Sheet focuses on a particular area of world mythology, engaging the student in reflective thinking about assigned readings while also encouraging their use of creativity.
In my Ethics course I assigned students a criminal justice current events assignment. This was a written report in which students were given the choice of choosing an incident of unethical conduct. I found that about half of the students did not have a clear comprehension of what was involved and why it was a problem. Many students were not able to answer basic questions. Three semesters ago I changed the assignment to include an oral presentation in class.