College Success Week events aim to connect students with members of the College Community to build connections vital to their success. Roary’s Amazing Race was developed this year as a way to re-envision how information about campus resources is provided to students more effectively for campus resource staff and more engaging for students. As students traveled the pathway to earning their free t-shirt, they were given information by each pit stop on upcoming campus events that may interest them (i.e. upcoming shows at the PAC).
College Success Week, held during the fall, is designed to expose students to the many resources available to help them complete their educational goals. EMCC students* indicate they are either unaware or do not take advantage until it’s too late to maximize them as a resource. In an effort to expose students early, one of the activities offered during CSW was the College Success Pyramid Game. The game was designed to increase awareness of resources in a fun, engaging and meaningful way. It was structured similar to the $100,000 Pyramid Game.
After several years of teaching writing, it is clear that revision is the most important and most difficult part of the writing process. I have stopped the traditional process of partnering student up, trading papers, and having them make random corrections. Now, we correct papers as a class, we have substantive discussions about decisions in writing, and my students are actually learning how to be better writers. I have used this in my ENG101 and ENG102 courses at EMCC, but this can easily be used in any course that incorporates writing. I think this would be extremely effective in dev
A learning objective for Com 230HC is for students “identify, read, synthesize, and discuss information from a current scholarly, peer reviewed journal article.” Three topics being in Communication, and one topic of choice, in their area of interest.
Statistics elicit overall student angst, which affects grades, attitude, attrition and learning. Although students attended tutoring, were allowed to re-do homework and engaged in interactive classroom experiences, PSY 230 course retention rate remained at 25%. I used a different pedagogical technique this semester - Mastery Learning - which was used successfully in K-12 grades. Rather than a traditional letter grade or percentage on assignments, students received "not yet" grades and instructor feedback. Resubmissions were accepted as many times as necessary to reach mastery.
For the last 2 years, I have been using a question of the day to start my classes as part of a cooperative learning strategy learned from taking the Johnson & Johnson Cooperative Learning workshop. After doing this for a a year, I wanted to get feedback from students, so I included items about the questions of the day (along with other cooperative activities) on my end of course evaluation.
After completing midterm evaluations, students expressed a desire to have less lecture and more activities. Therefore, I designed and implemented a CATS to assess different approaches to learning in my COM 100 courses (5 sections) over a two-week experimental period. I compared a traditional lecture based approach (control group – 1 section), balanced lecture and interactive learning approach (experimental group 2 sections), and completely interactive learning approach with no lecture (experimental group 2 sections).
Contributor: Vickie Weeks
While working in classroom, I found that students gravitated towards friends to create their team or learning community. This behavior created "clicky" groups in the classroom and I noticed silos of learning taking place. What I decided to implement in my classroom was randomizing the groups with Popsicle sticks. Each time we had a learning activity I used these sticks (that had a student name per stick) to randomly place the students into groups.